package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;
import cate.game.client.msg.id.MsgIdA;

public class MsgIdBHeroCall {
    public static final MsgConfig CALL_DATA_REQ = new MsgConfig(MsgIdA.HERO_CALL, 1, "召唤数据 の 请求");

    public static final MsgConfig CALL_DATA_RESP = new MsgConfig(MsgIdA.HERO_CALL, 2, "召唤数据 の 返回");

    public static final MsgConfig CALL_EXE_REQ = new MsgConfig(MsgIdA.HERO_CALL, 3, "召唤执行 の 请求");

    public static final MsgConfig CALL_EXE_RESP = new MsgConfig(MsgIdA.HERO_CALL, 4, "召唤执行 の 返回");


    public static final MsgConfig NATURE_EXCHANGE_CONFIRM = new MsgConfig(MsgIdA.HERO_CALL, 7, "食神召唤之置换确认或取消 の 请求");

    public static final MsgConfig NATURE_EXCHANGE_INFO_RESP = new MsgConfig(MsgIdA.HERO_CALL, 8, "食神召唤之置换状态信息 の 返回");

    public static final MsgConfig HC_NATURE_MALL_BUY_REQ = new MsgConfig(MsgIdA.HERO_CALL, 9, "英雄召唤中食神召唤心愿召唤 の 请求");

    public static final MsgConfig HC_NATURE_MALL_BUY_RESP = new MsgConfig(MsgIdA.HERO_CALL, 10, "英雄召唤中食神召唤心愿召唤 の 返回");

    public static final MsgConfig HERO_AUTO_RESOLVE_REQ = new MsgConfig(MsgIdA.HERO_CALL, 11, "是否开启自动分解 の 请求 の 返回");
}
